showing 11 games

namepublisher(developer)year arrow_downwarddescription
Capone Actionware1988This is the first light-gun game for the Commodore Amiga. The action takes place in the Capone era of 1920s Chicago. The player is a lone gunman battling Capone’s men down the streets and alleys of the city. The game plays much like Operation Wolf. As the game progresses, the screen scrolls sideways and evil gangsters pop up from behind windows and buildings. The player must take care not to hit innocent bystanders, including women, children, and pets strolling down the street. There are also two indoor scenes, including a warehouse filled with TNT and the finale that takes place inside a bank. Capone was released in the early years of the Amiga, and had a very unique look for its time.

Although the major selling point of Capone was it was the first light-gun game available for the Amiga, players could also play entirely with a mouse. During mouse play, a cross-hair cursor appears on screen. Firing is accomplished simply by hitting the mouse button, or trigger on the light-gun.***
[2]***
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[76]***
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[52]***
[47]***Compatible with Actionware Phaser Gun.
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The Hound of Shadow Electronic Arts (Eldritch Games)1989 labelimageminimize
The Untouchables  Ocean (Special FX)1989 labelimageminimize
Action Stations! Naval Tactical Simulator - 1922-1945  RAW Entertainment;Internecine (Storm)1990 labelimageminimize
The Colonel's Bequest  Sierra On-Line1990 labelimageminimize
Treasure Trap Electronic Zoo (Doodlebug Designs)1990 labelimageminimize
Boston Bomb Club Silmarils1991Who could have guessed that in the last years of the nineteenth century there was a society of mad scientists developing a precursor of the computer "puzzle" game ?

Gathering around a billiard table piled high with bizarre contraptions the gentlemen scientists would attempt to outwit each other with some of the most bizarre gadgets ever invented. They would spend the long evenings devising fiendish mazes constructed from wheels, trampolines, gutters, cog-wheels, steam engines, chains, clockwork thingummies and would then roll bombs into them.

Now, through careful historical research we have re- created the devilish devices of the BOSTON BOMB CLUB in a steampunk computer game that will have you racking your brains and tearing out your hair.

The world's first puzzle game with a sense of humor.***
[76]***
[23]***
[97]***
[52]
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Cruise For a Corpse  U.S. Gold (Delphine Software)1991Take Part in a High Seas Murder Mystery

As Inspector Raoul Dusentier you have been invited on a dream cruise in the Mediterranean, but no sooner has the cruise begun when you are summoned to investigate a scandalous crime - the murder of your host.

• Question other characters in true Agatha Christie style

• Eavesdrop on suspects to gain valuable information.

• Completely interactive in full 3-D vision.

• Featuring a Cinematique’ operating system. Designed to offer a user-friendly point 'n' click playing system.***
[7]***
[7]***
[76]***
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Millemiglia  Simulmondo1991
[97]***Based around a classic motor car race from either side of the war, 1000 Miglia (literally '1000 miles') is an unusual racing game. You have to progress across Italy through a number of stages in your rickety 20s car. Keeping within time limits at each point is crucial to staying in the game.

At the beginning of the game, you can choose the spare parts that you will take with yourself in case your car breaks down. You also choose a car and set up the skills for your two drivers; you can distribute points between Skill, Resistance and Mechanics, and choose the driver's favorite part of the race.

Atmospheric conditions change throughout the race: sometimes the weather will be clear, sometimes you'll have to drive through rain or mist. During the race, your car will sometimes lose a wheel or need other repairs. If this happens, you'll lose a couple of minutes repairing it - as long as you have the appropriate spare part; if you don't have one, it's game over!***
[7]***
[97]***[media=youtube]JQaSBH2H2AE[/media]***
[52]***March 26, 1927, the starting gun is about to signal the drivers to begin a brand new race, an automobile race which was so enormously difficult to set up that its creators honestly believed that this race would be the first and last of its kind: the 1000 Miglia.
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Sharkey's Moll Zeppelin1991Operation Wolf and The Untouchables combine for this action game set in 1920s Chicago. You play Lieutenant Sharkey, who has been sent out to wipe out Rubbers Malone and his henchmen.

You have control over the gun, which you move across the screen as the game scrolls steadily from left to right, and must kill as many of the henchmen as you can - otherwise they will shoot at you and reduce your energy level. You are armed with a limited amount of ammo plus a few Molotov Cocktails to throw - both of these can be replenished from bonus items. As well as on the streets, enemies also appear in cars and through windows (there's a special bonus for shooting these). At the end of each level you meet an informant, who must not be shot, as this destroys the entire level of work.***
[7]***
[97]
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Victor Loomes  LBS (Promotion Software)1993 labelimageminimize
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